I am not a very big console gamer, (I’m also not a very big poster or essay writer so please be lenient) and therefore don’t buy many console games, so when I do I tend to lean towards games that are a bit unusual and cover more than one genre. Shadow of the colossus is nothing like this, it is, in my opinion complete unique and is a genre in its own.
Ok so the game starts with the nameless hero, a young man, his black stallion ‘Agro’, carrying a curious black package across a land of deserts, forests and mountains were he finally reaches a strange temple. This will be the start of your quest, as you find out the package he was burdened with was in fact a young woman, who has passed away. Cut to the chase, woman dead – man don’t want her to be, so he strikes a deal with an unseen being in the temple. I could delve deeper but I don’t want to give anything away.
The quest is set, you must kill 16 colossi and everything will be peachy – sounds easy enough…
Like I said there are 16 colossi, so there are 16 fights, this game really is minimalist but has the goods were it counts. You have to hunt the colossi down using your magic sword to reflect the light in their direction, and then ride like the wind to get there. This might seem a little lame and to someone who enjoys all out action games it my well be, but for me travelling through this graphically rich, seamless landscape was half the fun, ok maybe a third.
One you reach your destination, a small cut scene will follow to allow you to gape in awe of the beast that stands before you. The colossi are fantastic pieces of art and design, both beautiful and scary as hell, oh and did I mention BIG! This is were the real fun begins, the aim is to locate weak point on the body of the beast, again using your sword and then finding a way to get up there and stab stab stab. These battles are truly amazing, the camera angles can be a bit messy, but when they work they make you feel totally immersed in the game. This is also because of the lack of things like radar or ammo etc, all you have is a small health bar and a gauge that is your grip strength, breath and power all in one, and these are neatly tucked away in a corner.
Back to the battles, even though the whole idea of the game is to kill theses things, I couldn’t help but feel a little sad when ever I did, probably because you spend so much time fighting them you become a little attached, plus they didn’t do anything wrong, which makes you the bad guy.
The game play is also brilliantly crafted, with amazing detail gone into animating Agro’s movements and the young hero, from hanging on for dear life as a colossi shakes its mighty neck in an attempt to remove him, to tripping up as he’s running up some stairs. Then there’s the fan boy stuff such as standing on Agro’s back whilst in full gallop and shooting a colossi with an arrow, or jumping of a platform miles above a misty pit onto a speeding wing.
So far I’ve put a point across that this game is pretty much the dogs, but the problem I have when I really really like something, be it a game, film or book, if I find something I don’t like it seems to amplify it a lot more than if I disliked something in a mediocre game. The camera being the main issue, you control the player with the left analog and the camera with the right but the camera doesn’t really like being moved around so it automatically goes were it wants to go. But you can customise this if you want. Also the game doesn’t have a very long lifespan; I completed it in about a week, and although this opens a hard and time attack mode once you’ve done it I felt it would be a while till I go back to it.
All in all this game is brilliant, graceful and mesmerising, not only in its look but the story and game play.
Graphics & Sound: 10
Gameplay: 10
Lifespan: 6
9 faf
